ACT® · Math: Geometry — Transformations, Proof, and Constructions
Rotating a Point 90 Degrees About the Origin
Rotating a point 90 degrees counterclockwise about the origin sends (x, y) to (-y, x): the coordinates swap places and the new x-coordinate picks up a negative sign.
Picture the point (x, y) as an arrow from the origin. A 90 degree turn swings that arrow a quarter circle, and what was the horizontal stretch becomes the vertical stretch, and what was vertical becomes horizontal. That's why the two coordinates trade places. Only one sign flips because a quarter turn moves you into a different quadrant pattern each time: a point with two positive coordinates in the first quadrant lands in the second quadrant after a counterclockwise turn, and the second quadrant needs a negative x and a positive y. So the old y (now the x-value) must go negative, while the old x (now the y-value) stays positive. That gives the rule (x, y) → (-y, x).
Clockwise is the mirror move: turn the other way and it's the new y that flips sign instead. The rule becomes (x, y) → (y, -x). A fast way to keep these straight: in both rules the coordinates swap, and the question is just which copy gets the negative sign. Counterclockwise negates the one that becomes x; clockwise negates the one that becomes y. Test yourself with a point you can visualize, like (1, 0) sitting on the positive x-axis. Turning it 90 degrees counterclockwise should land it on the positive y-axis, at (0, 1) — and the rule (x,y) → (-y,x) gives exactly that.
This sits next to reflections and 180 degree rotations in the same toolkit of rigid motions. A 180 degree turn does negate both coordinates, since it's really two 90 degree turns stacked together — that's precisely why a single quarter turn can't do the same thing. Keep the rules for 90, 180, and 270 degree turns separate in your head, and always check your answer against a simple axis point before trusting it on a harder one.
Key terms
- Rotation
- A rigid motion that turns every point the same angle around a fixed center without changing distances.
- Origin
- The point (0, 0), often used as the center of rotation in coordinate geometry.
- Counterclockwise
- The direction of turning opposite to clock hands; the standard positive direction for angles in the coordinate plane.
- Image
- The new point or figure produced after a transformation is applied to the original.
Watch it explained
- How it worksHow does the rule sending (x, y) to (-y, x) fall out of actually turning the plane a quarter turn counterclockwise?
- How it worksHow do you tell a 90 degree counterclockwise turn from a clockwise one by watching which coordinate goes negative?
- Worked exampleFind the image of (5, -3) after a 90 degree counterclockwise rotation about the origin.
- Common mistakeWhy doesn't a 90 degree rotation about the origin simply negate both of a point's coordinates?
Check yourself
End of topic.