AP® Calculus BC · Unit 8 · Topic 8.4

Finding the Area Between Curves Expressed as Functions of x

The area between two curves is the integral of (top curve minus bottom curve) across the interval where one lies above the other, found between their intersection points.

A single integral of f(x) gives area under a curve down to the x-axis. When you want the area trapped between two curves, that x-axis baseline is replaced by the second curve. At every x value, the region has a height equal to the top function minus the bottom function. Stack up all those tiny vertical slivers, each with width dx and height top minus bottom, and the integral sweeps them across the interval, giving the exact trapped area.

The setup has two steps. First find where the curves cross by setting f(x) = g(x) and solving for x — those x values are your limits of integration. Second, figure out which function is on top in between those limits, usually by testing a point, and integrate (top minus bottom) dx across that interval. The subtraction matters because it cancels out whatever area lies below both curves, leaving only the sliver of space that belongs strictly between them.

This is the direct extension of area under a curve from earlier integration work, just with a moving baseline instead of the x-axis. It sets up everything that follows in this unit: volumes of revolution and washers reuse this same top-minus-bottom sliver, just rotated into a disk or ring instead of left flat. Getting comfortable finding intersection points and checking which curve is on top here pays off immediately once solids of revolution show up.

Key terms

Intersection points
The x values where two curves have equal y values, found by setting f(x) = g(x), used as the limits of integration.
Top minus bottom
The height of a vertical sliver of the region, equal to the greater function minus the lesser function at a given x.
Vertical sliver
A thin rectangular strip of width dx spanning from the bottom curve to the top curve at a fixed x value.
Symmetric region
A region where the area on one side of an axis mirrors the other, letting you compute one half and double it.

Watch it explained

  1. How it worksHow do I set up a vertical sliver of height top minus bottom and sweep it across?
  2. Worked exampleFind the area between y = x2 and y = 2x between their two intersection points.
  3. Worked exampleFind the area trapped between y = x3 and y = 4x on the interval where they meet.

Check yourself

Your turn1 of 2
Find the area between y = 3x2 and y = 6x between their two intersection points.

End of topic.