JentooPhysics 1

AP® Physics 1: Algebra-Based · Unit 6 · Topic 6.3

Angular Momentum of an Object Moving in a Straight Line

An object moving in a straight line has angular momentum about any point not on that line, equal to mass times speed times the perpendicular distance from the point to the path. No spinning required.

Angular momentum is usually introduced with spinning things, so a ball flying past you on a straight path seems like it shouldn't count. But angular momentum is defined relative to a chosen point, called the axis or origin, and it measures how much rotational effect the object's motion would have about that point. Picture standing off to the side as a puck slides by. Even though the puck moves in a dead straight line, the line from you to the puck is constantly sweeping around you, changing direction as the puck passes. That sweeping is the rotation angular momentum is tracking — not spin of the object itself, but rotation of its position vector relative to you.

The size of that angular momentum is L = m v r_perp, where r_perp is the perpendicular distance from your point to the line the object travels along — not the distance to the object right now, but the shortest distance from the point to the whole infinite line. That perpendicular distance never changes as the puck slides along, which is exactly why L stays constant for the entire straight-line trip: mass and speed don't change, and neither does r_perp. If you picked a different point as your axis, you'd generally get a different perpendicular distance, and therefore a different value of L. Only a point sitting exactly on the line of motion gives r_perp = 0 and L = 0.

This idea matters because it sets up angular momentum conservation for collisions and orbits later in the unit, where objects moving straight before interacting already carry angular momentum about the axis you care about. Rolling objects and skaters build on the same L = m v r_perp logic, just with spin added on top.

Key terms

Angular momentum (L)
A measure of rotational motion about a chosen point, equal to m v r_perp for a straight-line path.
Perpendicular distance (r_perp)
The shortest, right-angle distance from the chosen axis point to the line of the object's motion.
Axis or reference point
The point you choose to measure angular momentum about; changing it changes the value of L.
Position vector
The arrow from the reference point to the object, whose direction sweeps around even during straight-line motion.

Watch it explained

  1. How it worksHow does the perpendicular distance from your chosen axis to the path set the angular momentum?
  2. Worked exampleFind the angular momentum about the origin of a 2 kg puck at 5 m/s passing 0.9 m away.
  3. Common mistakeWhy isn't the angular momentum of a straight-line traveler zero just because nothing is spinning?
  4. Going furtherWhat happens to that angular momentum when you pick a different point as the axis?

Check yourself

Your turn1 of 2
Find the angular momentum about the origin of a 3.63 kg puck moving at 10 m/s in a straight line passing 2.81 m from the origin.

End of topic.