AP® Physics C: Mechanics · Unit 4 · Topic 4.4

Two-Dimensional Collisions

A two-dimensional collision is solved by conserving momentum separately along the x-axis and the y-axis, treating each direction as its own independent equation.

Momentum is a vector, so when a collision sends objects off at angles instead of along one line, you don't write one momentum equation — you write two. Pick x and y axes, usually with x along the incoming velocity. Total momentum in, in the x-direction, equals total momentum out, in the x-direction. Same for y, where the incoming momentum is usually zero if one object starts at rest. That gives two equations and lets you solve for two unknowns, like a final speed and an angle.

The famous right-angle result — two identical pool balls flying apart at 90 degrees after a glancing elastic hit — isn't a coincidence, it's what happens when you combine both conservation laws for equal masses with one ball initially still. Momentum conservation fixes the vector sum of the two final velocities; kinetic energy conservation fixes the sum of their squared speeds. Together, for equal masses, the only way to satisfy both is for the two paths to be perpendicular. Change the masses or make the collision inelastic, and that clean 90-degree geometry disappears.

This topic sits right after impulse and 1D collisions: same bookkeeping, just doubled. It also sets up the kinetic energy question that follows naturally — momentum conservation comes from Newton's third law and never fails in an isolated system, but kinetic energy conservation is a bonus feature of elastic collisions only, not a law of nature.

Key terms

Elastic collision
A collision in which both momentum and total kinetic energy are conserved.
Inelastic collision
A collision in which momentum is conserved but some kinetic energy is lost to heat, sound, or deformation.
Component equations
Separate conservation-of-momentum equations written along perpendicular axes, usually x and y.
Glancing collision
A collision where objects meet off-center, sending them apart at angles rather than along one line.

Watch it explained

  1. How it worksHow do you split a glancing collision into two separate momentum equations?
  2. Worked exampleFind the final velocity of a 0.3 kg puck struck by a 0.2 kg puck at 4 m/s that deflects 30 degrees.
  3. Common mistakeWhy isn't kinetic energy automatically conserved just because momentum is?
  4. Going furtherWhat changes about the right-angle geometry when the collision is inelastic instead?

Check yourself

Your turn1 of 2
A puck of mass m strikes an identical, stationary puck. After the elastic collision, the first puck moves off at 59 degrees from its original direction. At what angle from that same original direction does the second puck move (on the other side)?

End of topic.