AP® Physics 1: Algebra-Based · Unit 4 · Topic 4.2
Impulse as the Area Under a Force-Time Graph
Impulse is the area trapped between a force-time graph and the time axis, and that area equals the change in momentum, no matter what shape the force curve has.
Force isn't usually constant during a collision. A bat hitting a ball, a bumper crumpling in a crash, a foot landing on the ground: the force ramps up, peaks, and dies off. Impulse J = F times t only works directly when F is constant, so for a changing force you need the area under the F vs t curve instead. That area adds up every tiny slice of force times a tiny sliver of time, and each slice is a tiny impulse. Stack them all up and you get the total impulse, which by the impulse-momentum theorem equals the total change in momentum, m delta v.
To handle a spiky, irregular curve, slice it into thin vertical strips. Each strip is almost a rectangle: height equal to the force at that instant, width equal to a small time step. Multiply and add all the strips, and you get the total area, hence the total impulse. A smooth curve lets you use geometry shortcuts instead: a triangle's area is one-half base times height, a rectangle's is base times height, a trapezoid splits into a rectangle plus a triangle.
This is why a car's airbag and crumple zone work: they stretch the same collision out over more time, which lowers the peak force needed for a fixed area, meaning a fixed change in momentum. A tall narrow spike and a short wide bump can enclose identical area, so they deliver identical impulse and identical velocity change, even though the peak forces feel very different. Drawing a horizontal average-force line across a real jagged curve, set at the height that makes a rectangle with the same area, connects this graph back to the simpler F_avg times delta t version of impulse.
Key terms
- Impulse
- The area under a force-time graph, equal to the change in momentum an object experiences.
- Impulse-momentum theorem
- The rule stating that impulse equals the change in momentum, J = delta p.
- Average force
- A constant force that, over the same time interval, produces the same area and impulse as the real varying force.
- Force-time graph
- A plot showing how the force on an object changes at each instant during an interaction.
Watch it explained
- How it worksWalk me through slicing a spiky collision force into strips to total up the impulse.
- Worked exampleFind the impulse from a triangular force pulse peaking at 800 N over 0.02 seconds.
- How it worksHow does the same area under two very different force curves give the same speed change?
- Going furtherWhat does the average force line look like drawn across a real collision force graph?
Check yourself
End of topic.