JentooPhysics 1

AP® Physics 1: Algebra-Based · Unit 4 · Topic 4.2

Impulse as the Area Under a Force-Time Graph

Impulse is the area trapped between a force-time graph and the time axis, and that area equals the change in momentum, no matter what shape the force curve has.

Force isn't usually constant during a collision. A bat hitting a ball, a bumper crumpling in a crash, a foot landing on the ground: the force ramps up, peaks, and dies off. Impulse J = F times t only works directly when F is constant, so for a changing force you need the area under the F vs t curve instead. That area adds up every tiny slice of force times a tiny sliver of time, and each slice is a tiny impulse. Stack them all up and you get the total impulse, which by the impulse-momentum theorem equals the total change in momentum, m delta v.

To handle a spiky, irregular curve, slice it into thin vertical strips. Each strip is almost a rectangle: height equal to the force at that instant, width equal to a small time step. Multiply and add all the strips, and you get the total area, hence the total impulse. A smooth curve lets you use geometry shortcuts instead: a triangle's area is one-half base times height, a rectangle's is base times height, a trapezoid splits into a rectangle plus a triangle.

This is why a car's airbag and crumple zone work: they stretch the same collision out over more time, which lowers the peak force needed for a fixed area, meaning a fixed change in momentum. A tall narrow spike and a short wide bump can enclose identical area, so they deliver identical impulse and identical velocity change, even though the peak forces feel very different. Drawing a horizontal average-force line across a real jagged curve, set at the height that makes a rectangle with the same area, connects this graph back to the simpler F_avg times delta t version of impulse.

Key terms

Impulse
The area under a force-time graph, equal to the change in momentum an object experiences.
Impulse-momentum theorem
The rule stating that impulse equals the change in momentum, J = delta p.
Average force
A constant force that, over the same time interval, produces the same area and impulse as the real varying force.
Force-time graph
A plot showing how the force on an object changes at each instant during an interaction.

Watch it explained

  1. How it worksWalk me through slicing a spiky collision force into strips to total up the impulse.
  2. Worked exampleFind the impulse from a triangular force pulse peaking at 800 N over 0.02 seconds.
  3. How it worksHow does the same area under two very different force curves give the same speed change?
  4. Going furtherWhat does the average force line look like drawn across a real collision force graph?

Check yourself

Your turn1 of 2
Find the impulse from a triangular force pulse peaking at 1105 N over 0.0342 seconds.

End of topic.