AP® Physics 1: Algebra-Based · Unit 1 · Topic 1.3
The Kinematic Equations
The kinematic equations are four versions of the same constant-acceleration story, each missing a different variable so you can solve without knowing everything.
Motion with constant acceleration has one underlying relationship: velocity changes steadily, and displacement is the area under the velocity-time graph. That area is a trapezoid, half the sum of the initial and final velocities times the time. From that single trapezoid area, algebra produces every other kinematic equation. v = v0 + a t comes straight from the definition of acceleration. d = v0 t + 1/2 a t2 comes from splitting the trapezoid into a rectangle and a triangle. v2 = v02 + 2 a d comes from combining the first two to kick time out entirely. They look like four separate tools, but they are one idea wearing different outfits, each built so a different variable disappears.
Choosing the right equation is really just an inventory problem. Write down what you know: v0, v, a, d, t, five quantities, and each equation uses only four of them. If time is missing from the problem, use v2 = v02 + 2 a d, the one equation with no t in it. If displacement is missing, use v = v0 + a t. Scan for the one letter you don't have and don't need, then grab the equation that leaves it out.
These equations only work because acceleration is constant, which is exactly why this topic sits right after position, velocity and acceleration graphs. A constant-acceleration graph is a straight line on a velocity-time plot, which is what made that trapezoid area trustworthy in the first place. Once acceleration starts changing, the velocity-time graph curves, the area is no longer a simple trapezoid, and the equations quietly stop applying. That failure is exactly what leads into projectile motion, where horizontal and vertical directions each get their own constant acceleration and their own clean set of these equations.
Key terms
- Kinematic equations
- Four equations relating position, velocity, acceleration and time, valid only when acceleration is constant.
- Displacement
- The straight-line change in position, equal to the area under a velocity-time graph.
- Constant acceleration
- Velocity changing by the same amount every second, which makes the velocity-time graph a straight line.
- v0
- Initial velocity, the velocity at the start of the time interval being studied.
Watch it explained
- How it worksHow do the kinematic equations fall straight out of the area under a velocity-time graph?
- How it worksWalk me through choosing which kinematic equation to reach for when time is not given.
- Worked exampleFind how far a car travels while braking from 30 m/s to rest at 6 m/s per second.
- Common mistakeWhy can't the kinematic equations be trusted on a car whose acceleration keeps changing?
Check yourself
End of topic.