AP® Physics C: Mechanics · Unit 1 · Topic 1.5
Projectile Motion
Projectile motion is two independent motions happening at once: constant-velocity horizontal motion and constant-acceleration vertical motion under gravity. Combining them traces out a parabola.
Split any projectile's motion into x and y components the moment it leaves the launcher. Horizontally, nothing pushes or pulls it (ignoring air resistance), so vx stays constant the whole flight: x(t) = v0 cos(theta)·t. Vertically, gravity accelerates it downward at g, so vy changes steadily: y(t) = v0 sin(theta)·t - (1/2) g t2. These two motions don't interact; gravity never touches vx, and nothing touches vy except gravity.
The parabola shape comes directly from this split. Solve the x equation for t = x / (v0 cos theta), then substitute into the y equation. The t2 term becomes an x2 term, giving y as a function of x that looks like y = ax - bx2 — exactly the form of a parabola. That's why a thrown football, a cannonball, or a kicked soccer ball always traces the same family of curve: one coordinate grows linearly in time, the other quadratically, and eliminating time mixes them into x2.
This is where derivatives and integrals from earlier in the unit pay off directly: vx and vy are just the time-derivatives of x(t) and y(t), and acceleration is the derivative of velocity — here, ax = 0 and ay = -g at every instant, integrated back to get the velocity and position functions. The range formula, R = v02 sin(2 theta)/g, falls out of setting y = 0 and solving for x. Landing below launch height breaks this symmetric formula, since the vertical drop takes longer than the symmetric parabola assumes, giving a longer flight time and a longer range than the flat-ground case at the same angle.
Key terms
- Range
- The horizontal distance traveled between launch and landing at the same height.
- Trajectory
- The path traced by a projectile's position over time, shaped like a parabola for constant gravity.
- Independence of motion
- The principle that horizontal and vertical motions of a projectile occur without affecting each other.
- Time of flight
- The total duration a projectile stays in the air from launch to landing.
Watch it explained
- How it worksHow do the separate x and y equations combine into y as a function of x for a projectile?
- Worked exampleFind the range of a projectile launched at 20 m/s at 40 degrees from level ground.
- Worked exampleFind the launch angle that maximizes range on flat ground and show why it comes out to 45 degrees.
- Common mistakeWhy doesn't a projectile's velocity drop to zero at the very top of its arc?
- Going furtherWhat happens to the range when the projectile lands lower than the point it was launched from?
Check yourself
End of topic.