AP® Physics C: Mechanics · Unit 1 · Topic 1.1

Scalars and Vectors

A scalar is just a size, like 5 kg or 20 degrees Celsius. A vector has both a size and a direction, like 5 m/s east, and vectors combine using geometry, not plain arithmetic.

Mass, time, temperature, speed: these are scalars, pure numbers that tell you how much. Velocity, force, displacement: these are vectors, and they need a direction attached before they mean anything physical. An arrow on paper captures both pieces at once: its length represents magnitude, and the way it points represents direction. That is why walking 3 blocks north then 4 blocks east leaves you only 5 blocks from home, not 7. Your displacement is a single arrow running diagonally from start to finish, and its length comes from the Pythagorean theorem, √(32 + 42) = 5, because the north and east motions are perpendicular and partly cancel in terms of direct distance.

This is also why a 3 m/s velocity and a 4 m/s velocity almost never add to 7 m/s. Simple addition of magnitudes only works when both vectors point the exact same way. At any other angle, you either break each vector into x and y components and add component by component, or use the law of cosines with the angle between the vectors. Flip your coordinate system, calling left positive instead of right, and every vector's components change sign accordingly, but the vector itself, its true length and real-world direction, has not changed at all. The sign is a bookkeeping choice, not a physical fact.

This groundwork matters immediately: position, velocity, and acceleration are all vectors, and the rest of kinematics is built from treating them that way. Once motion becomes two-dimensional, you will constantly decompose vectors into components, work with each direction separately, then recombine the results, exactly the skill this topic sets up.

Key terms

Scalar
A quantity described completely by a number and a unit, with no direction.
Vector
A quantity with both a magnitude and a direction, often drawn as an arrow.
Magnitude
The size or length of a vector, always a non-negative number.
Resultant
The single vector produced by adding two or more vectors together.
Component
The projection of a vector along a chosen axis, such as its x-part or y-part.

Watch it explained

  1. How it worksHow does an arrow drawn on paper carry a size and a direction at the same time?
  2. Common mistakeWhy doesn't adding a 3 m/s velocity to a 4 m/s velocity always give you 7 m/s?
  3. Worked exampleFind the magnitude and direction of the sum of a 6 N force at 30 degrees and an 8 N force at 120 degrees.
  4. Going furtherWhat changes about a vector when you flip which direction your coordinate system calls positive?

Check yourself

Your turn1 of 2
Two forces act on a point: 8 N at 0 degrees, and 8 N at 142 degrees from the first. Find the magnitude of their vector sum, in newtons.

End of topic.